Hello world
This example shows you how to set up a Uv workspace using uv2nix
.
It has the following features:
-
Creating package set from
uv.lock
With a virtualenv that can be built using
nix build
-
Development shells
-
One using
nix
to manage virtual environmentsWith dependencies installed in editable mode.
Enter this shell with
nix develop .#uv2nix
-
One using
uv
to manage virtual environmentsEnter this shell with
nix develop .#impure
-
flake.nix
{
description = "Hello world flake using uv2nix";
inputs = {
nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable";
pyproject-nix = {
url = "github:pyproject-nix/pyproject.nix";
inputs.nixpkgs.follows = "nixpkgs";
};
uv2nix = {
url = "github:pyproject-nix/uv2nix";
inputs.pyproject-nix.follows = "pyproject-nix";
inputs.nixpkgs.follows = "nixpkgs";
};
pyproject-build-systems = {
url = "github:pyproject-nix/build-system-pkgs";
inputs.pyproject-nix.follows = "pyproject-nix";
inputs.uv2nix.follows = "uv2nix";
inputs.nixpkgs.follows = "nixpkgs";
};
};
# Disclaimer: Uv2nix is new and experimental.
# Users are expected to be able to contribute fixes.
#
# Note that uv2nix is _not_ using Nixpkgs buildPythonPackage.
# It's using https://pyproject-nix.github.io/pyproject.nix/build.html
outputs =
{
nixpkgs,
uv2nix,
pyproject-nix,
pyproject-build-systems,
...
}:
let
inherit (nixpkgs) lib;
# Load a uv workspace from a workspace root.
# Uv2nix treats all uv projects as workspace projects.
workspace = uv2nix.lib.workspace.loadWorkspace { workspaceRoot = ./.; };
# Create package overlay from workspace.
overlay = workspace.mkPyprojectOverlay {
# Prefer prebuilt binary wheels as a package source.
# Sdists are less likely to "just work" because of the metadata missing from uv.lock.
# Binary wheels are more likely to, but may still require overrides for library dependencies.
sourcePreference = "wheel"; # or sourcePreference = "sdist";
# Optionally customise PEP 508 environment
# environ = {
# platform_release = "5.10.65";
# };
};
# Extend generated overlay with build fixups
#
# Uv2nix can only work with what it has, and uv.lock is missing essential metadata to perform some builds.
# This is an additional overlay implementing build fixups.
# See:
# - https://pyproject-nix.github.io/uv2nix/FAQ.html
pyprojectOverrides = _final: _prev: {
# Implement build fixups here.
};
# This example is only using x86_64-linux
pkgs = nixpkgs.legacyPackages.x86_64-linux;
# Use Python 3.12 from nixpkgs
python = pkgs.python312;
# Construct package set
pythonSet =
# Use base package set from pyproject.nix builders
(pkgs.callPackage pyproject-nix.build.packages {
inherit python;
}).overrideScope
(
lib.composeManyExtensions [
pyproject-build-systems.overlays.default
overlay
pyprojectOverrides
]
);
in
{
# Package a virtual environment as our main application.
#
# Enable no optional dependencies for production build.
packages.x86_64-linux.default = pythonSet.mkVirtualEnv "hello-world-env" workspace.deps.default;
# This example provides two different modes of development:
# - Impurely using uv to manage virtual environments
# - Pure development using uv2nix to manage virtual environments
devShells.x86_64-linux = {
# It is of course perfectly OK to keep using an impure virtualenv workflow and only use uv2nix to build packages.
# This devShell simply adds Python and undoes the dependency leakage done by Nixpkgs Python infrastructure.
impure = pkgs.mkShell {
packages = [
python
pkgs.uv
];
shellHook = ''
unset PYTHONPATH
export UV_PYTHON_DOWNLOADS=never
'';
};
# This devShell uses uv2nix to construct a virtual environment purely from Nix, using the same dependency specification as the application.
# The notable difference is that we also apply another overlay here enabling editable mode ( https://setuptools.pypa.io/en/latest/userguide/development_mode.html ).
#
# This means that any changes done to your local files do not require a rebuild.
uv2nix =
let
# Create an overlay enabling editable mode for all local dependencies.
editableOverlay = workspace.mkEditablePyprojectOverlay {
# Use environment variable
root = "$REPO_ROOT";
# Optional: Only enable editable for these packages
# members = [ "hello-world" ];
};
# Override previous set with our overrideable overlay.
editablePythonSet = pythonSet.overrideScope editableOverlay;
# Build virtual environment, with local packages being editable.
#
# Enable all optional dependencies for development.
virtualenv = editablePythonSet.mkVirtualEnv "hello-world-dev-env" workspace.deps.all;
in
pkgs.mkShell {
packages = [
virtualenv
pkgs.uv
];
shellHook = ''
# Undo dependency propagation by nixpkgs.
unset PYTHONPATH
# Don't create venv using uv
export UV_NO_SYNC=1
# Prevent uv from downloading managed Python's
export UV_PYTHON_DOWNLOADS=never
# Get repository root using git. This is expanded at runtime by the editable `.pth` machinery.
export REPO_ROOT=$(git rev-parse --show-toplevel)
'';
};
};
};
}
pyproject.toml
[project]
name = "hello-world"
version = "0.1.0"
description = "Add your description here"
readme = "README.md"
requires-python = ">=3.12"
dependencies = [
"urllib3>=2.2.3",
]
[project.scripts]
hello = "hello_world:hello"
[build-system]
requires = ["hatchling"]
build-backend = "hatchling.build"
[dependency-groups]
dev = [
"ruff>=0.6.7",
]
Notes
In the interest of keeping documentation conceptually simple, no Flakes framework such as flake-utils
or flake-parts
are being used for this example.